So, for example, if you struggle against a certain monster's attack pattern, you can decide to come back to its home region later, without worry that you'll return and just steamroll through the monster. Instead, each region has different types of mythological creatures that scale to your level. So we wanted to have 'comeback later moments' in the combat, the puzzles, and in the exploration across the entire world."Īs mentioned before, Fenyx Rising won't restrict your progress through your level. So while you do have the base set of tools to go everywhere, there are some limitations-certain skills you might need, certain places you can't get too early on with the stamina you have. He continued: "It's really up to, but the challenge will come from not being able to get to every place right from the beginning. "And Hephaestus' region tends to be one of the more vertical areas, because it has these sort of caverns or areas down below closer to the underworld." "Aphrodite's region tends to be the flatter area, for example," Phillips said. And that's the sort of loop that we wanted, where you see an interesting thing from a high point, and then you go and explore there, and you're going to find something fun to do."Įach of the four regions you explore present different types of topography, encouraging you to explore in new ways and regularly return to old areas with the new skills and strategies you develop as the game goes on. And when you go there, you're going to find multiple things to do. So that's the sort of thing where it's a really interesting, unique thing that you're going to see in the distance. Like for instance, in Hephaestus' region, you might've seen, or nearby actually, there's a giant snake or a dragon skeleton. We're able to call out more often with visuals, using distinct, non-realistic places to create interest. We wanted to push them to the player in a more visual way, because we have this fantastical mythological setting. "It's more on the player to explore the world and to find these things rather than us necessarily, on the game side, pushing them to the player. "It's a bit of a different mechanic for us," Phillips admitted. Nothing is revealed to you until you actually see it, so you can't just climb a tower and get a bunch of markers added to your map in traditional Ubisoft open-world style. The only thing limiting your progress is your stamina, which you can improve by completing combat and puzzle challenges hidden in small tombs scattered across the map. Protagonist Fenyx can climb practically anything, sprint, tame wild horses for fast transportation, and jump from cliffs and glide. With only a general idea of where you need to go, it's largely up to you in how you get there. Now Playing: Immortals, Fenyx Rising 17 Minutes Of Gameplayįrankly, it all feels very reminiscent of The Legend of Zelda: Breath of the Wild. By clicking 'enter', you agree to GameSpot's
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